Character Pack 4 sneak peek

The current virus crisis has disrupted our progress on Bulletproof Blues 3, so to keep your interest up, here is another sneak peek at Bulletproof Blues Character Pack 4. This is Red Dragon. The illustrations are by artist Matthew Orders, also known as “Mro16“. As with our other character packs, the characters and images in Character Pack 4 will be released under a Creative Commons Attribution Share-Alike license.

Character Pack 4 sneak peek

The current virus crisis has disrupted our progress on Bulletproof Blues 3, so to keep your interest up, here is a sneak peek at Valkyrie, one of the characters who will be part of Bulletproof Blues Character Pack 4. The illustrations are by artist Matthew Orders, also known as “Mro16“. As with our other character packs, the characters and images in Character Pack 4 will be released under a Creative Commons Attribution Share-Alike license.

New power: Bulletproof!

A while back, we removed “bullets” from the Environmental Immunity power, because that was just too powerful.

But it’s been bugging me ever since. Ordinary bullets and knives simply bounce off some supers, and I really want a way to represent that. It’s in the name of the game, for pete’s sake.

So here is a new power: Bulletproof!

Bulletproof

Constant
Prerequisite: Damage Resistance or Force Field

A character with the Bulletproof power ignores most attacks from ordinary bullets and knives. The character might have thick armor or impenetrable skin, or they might simply move out of the way of such mundane attacks. An attack roll against the character fails if the weapon being used causes normal damage, if it is an ordinary piece of equipment (a piece of equipment purchased with money rather than as a power, p. XXX), and if it has a PL rating lower than the bulletproof character’s current Power Level.

Bulletproof Force Field: A character’s Bulletproof power might be dependent on their Force Field power. If this is the case, the character’s Bulletproof power is only active while the character’s Force Field is active, and it may be extended to another person (or person-sized object) by touching them.

Prerequisite powers

One of the major changes in the third edition of Bulletproof Blues is that all powers cost 1 character point, but some powers have prerequisites (you have to buy power #1 before you may buy power #2). Our hope is that this is easier and simpler, but just in case, we have small charts to help illustrate which powers are prerequisites for which other powers. Attached below is the single most complicated example: there are no other charts this complicated. If you understand this one, the rest will be easy.

This is a much more typical example.

Kalos Mechanism is on the horizon

We haven’t posted in a while, but we aren’t gone. We have been revising, clarifying, and simplifying the third edition rules for Bulletproof Blues, along with our spinoff games, Rough Magic, ZeroSpace, and Bog-Standard Fantasy — aka Kalos Mechanism. We will start playtesting the nearly-final draft soon. If you are interested in playtesting it yourself, let us know! We would love to have your feedback, even if we ignore it. Just post a message or send a DM on our Facebook page.

Kalos Mechanism logo