Here is a list of the (mostly minor) changes in the second printing of the third edition of Bulletproof Blues. The second printing will be made available on DriveThruRPG in a week or so. All of these changes other than the updated characters is already available at the RPG Library site: Bulletproof Blues 3e.
Introduction
- “Close Combat” skill changed to “Hand-to-hand Combat” skill.
Creation
- “Close Combat” skill changed to “Hand-to-hand Combat” skill.
Attributes
- “Close Combat” skill changed to “Hand-to-hand Combat” skill.
- Descriptions of “area” and “ranged” powers added to Power Level section.
- “Area” and “Range” columns added Power Level table.
Skills
- “Close Combat” skill changed to “Hand-to-hand Combat” skill.
Gifts
- “Close Combat” skill changed to “Hand-to-hand Combat” skill.
- “Sharpshooter” gift grants a bonus die against cover and prone characters.
Powers
- “Close Combat” skill changed to “Hand-to-hand Combat” skill.
- Descriptions of “area” and “ranged” powers added to chapter introduction.
- “Reaction” action type absorbed into “free action”.
- The range and target of all powers is made explicit.
- “Blast, Explosive” changed to “Blast, Area”.
- “Blast, Selective Area” added.
- “Damaging Aura, Explosive” changed to “Damaging Aura, Area”.
- “Great Darkness” and “Vast Darkness” are removed (see “Increased Area”, below”.)
- “Dazzle, Selective Mass” added.
- “Emotion Control, Selective Mass” added.
- “Mass Hysteria” is changed to “Mass Emotion Control”.
- “Great Environmental Control” and “Vast Environmental Control” are removed (see “Increased Area”, below”.
- “Mind Blast, Mass” and “Mind Blast, Selective Mass” added.
- “Mind Control, Selective Mass” added.
- “Personal Immunity” is moved to the “Power Modifiers” section.
- “Strike” and “Explosive Strike” are clarified to indicate that Damage Resistance and Force Field are effective against them.
- “Strike, Explosive” changed to “Strike, Area”.
- “Strike, Selective Area” added.
- Phrasing of “Ultra-power” is clarified.
- New section, “Power Modifiers”, is added.
- “Increased Area” is added to “Power Modifiers” section.
- Added a new optional rule, “Spreading An Attack”.
- “Increased Range” is added to “Power Modifiers” section.
- “New Follow Through Powers” section is made much shorter, owing to “Increased Area” and “Increased Range” are now power modifiers.
- “Area (or Mass)”, “Selective Area (or Selective Mass)”, and “Ranged” are added to “New Follow Through Powers” section.
- Phrasing of various “New Powers” is clarified.
- “Blast, Explosive Continuous” changed to “Blast, Continuous Area”
Equipment
- “Close Combat” weapons changed to “Hand-to-hand” weapons.
Actions
- “Reaction” action type absorbed into “free action”.
- “Close Combat” skill changed to “Hand-to-hand Combat” skill.
- “Close range (1 m)” changed to “hand-to-hand (1 m)”.
- “Exploding” attacks changed from “within short range (10 m)” to “within the affected area”.
GM Resources
- “Area” and “Range” columns added Power Level table.
Characters
- All characters updated.